Balance Council

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ID Category Title Creator Status Result
34balanceGive the HLAC primary a much faster rate of fire, about the same damage per second, much less push force and some minor adjustments; specifically, apply https://gitlab.com/xonotic/xonotic-data.pk3dir/-/commit/2530da4cd964ea3b68edcc642f4e166b516336a6bones_was_herePASSED3:0(6 abstained, 20 didn't vote)
33balanceIncrease veil nade orb radius from 200 to 250; g_nades_veil_radius 250k9erPASSED3:0(4 abstained, 22 didn't vote)
32balanceHalve heal nade healing/damage rate, double duration and double damage to compensate, keeping the same total healing potential and same damage per second: g_nades_heal_rate 15; g_nades_heal_time 10; g_nades_heal_foe -4k9erPASSED3:0(4 abstained, 22 didn't vote)
31balanceUse Gaussian (2D) spread for all random spread weapon fire modes: g_projectiles_spread_style 4; g_hitscan_spread_style 4k9erPASSED6:1(2 abstained, 20 didn't vote)
30balanceSwitch weapons faster to/from the blaster: g_balance_blaster_primary_animtime 0.1; g_balance_blaster_switchdelay_drop 0.1; g_balance_blaster_switchdelay_raise 0.1bones_was_herePASSED2:0(2 abstained, 25 didn't vote)
29balanceAllow only blaster bolts to hit other projectiles directly (g_projectiles_interact 1) and disable deflection of rockets by nearby splash/explosion effects (g_balance_devastator_damageforcescale 0)bones_was_herePASSED6:0(1 abstained, 21 didn't vote)
28balanceNerf napalm nade and pokenade (monster nade) by removing their explosion blast, and make all nades blast (instead of other effects) if they're destroyedk9erPASSED7:0(4 abstained, 17 didn't vote)
27balanceNerf ice nade by not altering health/armor, instead allow the player to take damage while frozenk9erPASSED7:0(3 abstained, 18 didn't vote)
26membershipInvite Xord86_64 to join the Balance CouncilSpike29PASSED3:0(2 abstained, 21 didn't vote)
25balanceIncrease the skill required to be effective with crylink primary by applying the cvar changes in https://gitlab.com/xonotic/xonotic-data.pk3dir/-/commit/98038bf81322a5a2558a3cd951f7876f4cdc1b71 for the reasons described thereinbones_was_herePASSED6:0(4 abstained, 16 didn't vote)
24balanceAllow weapons classified as "new toys" to spawn if placed by the mapper. This vote doesn't move them into "core" so they still must not be placed on official maps.bones_was_herePASSED9:0(0 abstained, 17 didn't vote)
23balanceUse team spawn points (if any) by default in Clan Arena (g_ca_team_spawns 1).bones_was_herePASSED3:1(5 abstained, 17 didn't vote)
22balanceUse team spawn points (if any) by default in Freeze Tag(g_freezetag_team_spawns 1).bones_was_herePASSED5:0(2 abstained, 19 didn't vote)
21"Invalidate poll 20 as out of scope for the balance council and better suited for an MR as it describes a technical issue involving, in part, buggy behavior rather than actual balance of the game"CloudwalkTIED2:2(0 abstained, 22 didn't vote)
20balanceDon't allow configuring secondary/offhand blaster attacks of weapons other than blaster for consistency's sake, extending the PASSED balancevote #18 https://xonotic.org/balancevotes/18terencehillTIED3:3(3 abstained, 17 didn't vote)
19balanceDirect push force applied by weapons to entities (other than the shooter) toward bbox centre instead of camera position, ie change default to g_player_damageplayercenter 1. Subtle change, makes combat feel less "floaty" and more consistent with expectations, increases dodging ability of average players.bones_was_herePASSED14:0(0 abstained, 12 didn't vote)
18balanceKeep secondary/offhand blaster default settings (including vaporizer, ok*) the same as vanilla blaster defaultsbones_was_herePASSED13:0(1 abstained, 12 didn't vote)
17membershipInvite Dodger to join balance councilSPLATPASSED8:0(0 abstained, 12 didn't vote)
16membershipInvite Ferreus to join the balance councilSpike29PASSED6:0(1 abstained, 13 didn't vote)
15membershipInvite SilenceKiller to join the balance councilSpike29PASSED5:0(3 abstained, 12 didn't vote)
14membershipInvite Hotdog to join the balance councilSpike29PASSED6:0(2 abstained, 12 didn't vote)
13membershipInvite CARNAG3 to join the balance councilbones_was_herePASSED4:0(4 abstained, 12 didn't vote)
12membershipInvite Turkey_shoot to join the balance councilbones_was_herePASSED7:0(2 abstained, 11 didn't vote)
11membershipInvite rly (Rolley) to join the balance councilbones_was_herePASSED5:0(4 abstained, 10 didn't vote)
10membershipInvite pcl (PC Lizard) to the balance council.SilentPASSED5:0(4 abstained, 9 didn't vote)
9membershipAllow Balance Council admins to temporarily remove voting rights from members deemed inactive and unparticipating, but requiring restoration of their rights once said member wishes to be active and participate againDr. JaskaFAILED1:6(3 abstained, 8 didn't vote)
8balancemachinegun: disable reloading by defaultbones_was_herePASSED7:2(2 abstained, 7 didn't vote)
7balanceChange g_shootfromeye's default value from 0 to 1.SilentPASSED9:0(1 abstained, 8 didn't vote)
6membershipInvite Arch to join the balance councilSilentPASSED8:0(1 abstained, 8 didn't vote)
5balanceMake g_norecoil 1 default. This cvar has been modified/enabled across every popular and competitive server that I can think of, surprised that it isn't the default already.SilentPASSED9:0(0 abstained, 9 didn't vote)
4balanceChange g_powerups_drop_ondeath default value from 0 to 1 which will make powerups drop on carrier's death and continue their timer.Dr. JaskaPASSED9:1(0 abstained, 8 didn't vote)
3balanceIncrease crylink's edgedamage to 10 effectively removing damage falloff and remove the 50% damage penalty from one pellet from spikes (hitting the ground near target) https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/883Dr. JaskaPASSED6:1(2 abstained, 9 didn't vote)
2membershipInvite Silent to join the balance councilDr. JaskaPASSED5:0(1 abstained, 10 didn't vote)
1membershipInvite SPLAT to join the balance councilbones_was_herePASSED9:0(0 abstained, 7 didn't vote)