ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
20 | balance | Don't allow configuring secondary/offhand blaster attacks of weapons other than blaster for consistency's sake, extending the PASSED balancevote #18 https://xonotic.org/balancevotes/18 | terencehill | TIED | 3:3(3 abstained, 17 didn't vote) |
-
User | Decision | Comment |
---|---|---|
Freddy | NO | Supporting different cvars for offhand blaster settings is quite trivial in code, so I don't see no need for this restriction. |
Antibody | NONE | |
Arch | NONE | |
bones_was_here | YES | It's been impossible to configure offhand blaster settings differently for each ok/insta weapon for a year (they all read g_balance_blaster_secondary*) and this doesn't seem to bother anyone, therefore the ~80 cvars have no use-case and can be removed. |
carnag3 | NONE | |
Cloudwalk | YES | Given additional technical context this vote is probably pointless and impotent. If no one actually uses the cvars and they are on a dead codepath, who cares? Just for formality's sake, voting yes so it might pass even though I think a merge request is better and should override this |
divVerent | YES | However, see vote 21 - this seems more like a MR or a poll for Xongress. |
Dodger | NONE | |
Dr. Jaska | NO | After https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/1281 is merged we do not have any reasonable technical reason or limitation as for why we should not or cannot support each (offhand) blaster having configurable cvars so that for example the overkill weapons could have unique blaster firing modes or differ at all compared to for example the Vaporizer superweapon/instagib weapon if some server hosts wish to configure them. As a gamecode weapons maintainer I can say that "Maintenance burden" is not an active burden when they're just drifting, with 1281 merged they will be far more sanitary to maintain than before. "Confusing for new players" the average server where these settings are likely to be changed are already far more confusing for new players than what is achieved by modifying these cvars and thus I don't consider this reason noteworthy. Thus I do not see a reason to remove this ability to customise (offhand) blaster cvars per weapon from our users. Vaporizer alt fire being a large victim here makes me unwilling to vote for this change. |
ferreum | NONE | |
Halogene | NONE | |
hotdog_the | NONE | |
illwieckz | NONE | |
LegendGuard | NONE | |
Morosophos | NONE | |
MrBougo | NONE | |
nitroxis | NONE | |
pcl0l | NONE | |
rly_xa | NONE | |
J.R. | NONE | |
Silent | NO | I don't see the point of restricting freedom if there is no technical reason for it, and especially when the most active servers have modified offhand attacks. Ideally we could have an optional cvar to synchronize other weapons with blaster as a compromise. |
SPLAT | ABSTAIN | |
Spike29 | ABSTAIN | Either decision is fine with me |
terencehill | ABSTAIN | I like the consistency of keeping blaster' settings in one place and automatically keep all weapons using it in sync. Otoh allowing users to customise weapons independently from blaster is nice too. I'm fine with whatever system is used. |
turkey_shoot | NONE | |
z411 | NONE |