Balance Council(#27)

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ID Category Title Creator Status Result
27balanceNerf ice nade by not altering health/armor, instead allow the player to take damage while frozenk9erPASSED7:0(3 abstained, 18 didn't vote)
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User Decision Comment
AsciiWolfNONE
FreddyABSTAINI agree that nades need a better balance and this seems to be a step in the right direction. We need to also think about when the special nades should be usable (reward, pickup item, user choice instead of normal nade) and maybe even reduce the number of available types. However, due to my limited experience with nades, I abstain.
AntibodyABSTAINI don't know enough about the ice grenade to say either way.
ArchNONE
bones_was_hereYESnoticeable balance improvement
carnag3YESOK nades in general need an overhaul to balance their effects/dmg and this is a step in the right direction
divVerentYESsounds like the better behavior of an ice power - like, I find the ice + damage option annoying and overpowered in many other games too
DodgerNONE
Dr. JaskaABSTAINI have very little experience with nades due to avoidance as I have seen them to be too chaotic, and have too low time-to-kill and high effectiveness for skill based vanilla gameplay
ferreumNONE
HalogeneNONE
hotdog_theNONE
illwieckzNONE
k9erYESOld ice nade used to be a guaranteed kill to anyone who walked within the radius, meaning nobody would ever choose normal nade over it (if they had the option to). The 3 second freeze seems to work well, most of the time you can get the frag, but now it's definitely not guaranteed, and more effort needs to be put in.
LegendGuardNONE
MorosophosNONE
MrBougoNONE
nitroxisNONE
pcl0lNONE
rly_xaYESplay tested and it is good
J.R.NONE
SilentNONE
SPLATYES
Spike29NONE
terencehillNONE
turkey_shootYESIce nade is op.
Xord86_64NONE
z411NONE