Nerf ice nade by not altering health/armor, instead allow the player to take damage while frozen
k9er
PASSED
7:0(3 abstained, 18 didn't vote)
-
User
Decision
Comment
AsciiWolf
NONE
Freddy
ABSTAIN
I agree that nades need a better balance and this seems to be a step in the right direction. We need to also think about when the special nades should be usable (reward, pickup item, user choice instead of normal nade) and maybe even reduce the number of available types. However, due to my limited experience with nades, I abstain.
Antibody
ABSTAIN
I don't know enough about the ice grenade to say either way.
Arch
NONE
bones_was_here
YES
noticeable balance improvement
carnag3
YES
OK nades in general need an overhaul to balance their effects/dmg and this is a step in the right direction
divVerent
YES
sounds like the better behavior of an ice power - like, I find the ice + damage option annoying and overpowered in many other games too
Dodger
NONE
Dr. Jaska
ABSTAIN
I have very little experience with nades due to avoidance as I have seen them to be too chaotic, and have too low time-to-kill and high effectiveness for skill based vanilla gameplay
ferreum
NONE
Halogene
NONE
hotdog_the
NONE
illwieckz
NONE
k9er
YES
Old ice nade used to be a guaranteed kill to anyone who walked within the radius, meaning nobody would ever choose normal nade over it (if they had the option to). The 3 second freeze seems to work well, most of the time you can get the frag, but now it's definitely not guaranteed, and more effort needs to be put in.