Makes blaster movement feel more reliable since players often use it suddenly when surprised and/or need to synchronise it with bhops or wall collisions.
carnag3
NONE
divVerent
NONE
Dodger
NONE
Dr. Jaska
ABSTAIN
ferreum
NONE
Halogene
NONE
hotdog_the
NONE
illwieckz
NONE
k9er
YES
Same reasoning as bones_was_here, also shorter switch delay means it's more viable to use in weapon combos to throw the other player's aim off, which is better than the weapon being used in combat only when the player has no others.