Balance Council(#30)

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ID Category Title Creator Status Result
30balanceSwitch weapons faster to/from the blaster: g_balance_blaster_primary_animtime 0.1; g_balance_blaster_switchdelay_drop 0.1; g_balance_blaster_switchdelay_raise 0.1bones_was_herePASSED2:0(2 abstained, 25 didn't vote)
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User Decision Comment
AsciiWolfNONE
FreddyABSTAIN
AntibodyNONE
ArchNONE
bones_was_hereYESMakes blaster movement feel more reliable since players often use it suddenly when surprised and/or need to synchronise it with bhops or wall collisions.
carnag3NONE
divVerentNONE
DodgerNONE
Dr. JaskaABSTAIN
ferreumNONE
HalogeneNONE
hotdog_theNONE
illwieckzNONE
k9erYESSame reasoning as bones_was_here, also shorter switch delay means it's more viable to use in weapon combos to throw the other player's aim off, which is better than the weapon being used in combat only when the player has no others.
LegendGuardNONE
MorosophosNONE
MrBougoNONE
nitroxisNONE
pcl0lNONE
rly_xaNONE
J.R.NONE
SilentNONE
SPLATNONE
Spike29NONE
terencehillNONE
tommyNONE
turkey_shootNONE
Xord86_64NONE
z411NONE