Use Gaussian (2D) spread for all random spread weapon fire modes: g_projectiles_spread_style 4; g_hitscan_spread_style 4
k9er
PASSED
6:1(2 abstained, 20 didn't vote)
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User
Decision
Comment
AsciiWolf
NONE
Freddy
YES
Antibody
NONE
Arch
NONE
bones_was_here
YES
Makes MG grouping more like a person aiming a real one and SG pattern more like a real one, slightly buffs these weapons' average DPS without changing their max DPS, reduces annoyance for players trying to use them.
carnag3
NONE
divVerent
YES
gaussian definitely is more realistic than the current setting, albeit it also "feels" a bit more random (but so is actual shooting)
Dodger
NONE
Dr. Jaska
ABSTAIN
As far as I can tell this is a small buff to weapons with randomness which should not be a significant change. Weapons such as shotguns should receive a fixed spread pattern and overall randomness should not have a place in competitive AFPS games which makes voting on the value distribution of randomness a bit pointless.
ferreum
NONE
Halogene
NONE
hotdog_the
NONE
illwieckz
NONE
k9er
YES
Gaussian spread is more realistic and less annoying to play with. This change rewards good accuracy and buffs the weapons affected mostly only at long ranges for those with good aim, which I think is a good balance change for such weapons. Noting also that Xord86_64's vote may have been misguided as the reasoning is invalid - both spread styles in question are fully random, and this vote is unrelated to fixed Shotgun spread (fixed spread is not the old behavior, new behavior, has never been the behavior, and it's not what we're voting on).
LegendGuard
NONE
Morosophos
NONE
MrBougo
NONE
nitroxis
NONE
pcl0l
NONE
rly_xa
NONE
J.R.
NONE
Silent
NONE
SPLAT
NONE
Spike29
YES
As mentioned by others, it looks more realistic and seems to slightly buff the SG and the MG.
terencehill
YES
tommy
ABSTAIN
turkey_shoot
NONE
Xord86_64
NO
It's definetely better than fully random spread but I would prefer to separate MG and SG balance changes. Also I prefer fixed spread pattern for SG as more consistent, reliable and predictable mechanic even with current implementation which can give smoother experience for players