ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
7 | balance | Change g_shootfromeye's default value from 0 to 1. | Silent | PASSED | 9:0(1 abstained, 8 didn't vote) |
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User | Decision | Comment |
---|---|---|
Freddy | ABSTAIN | Casual players might see shootfromeye as a visual bug, but gameplay wise it is far better. |
Antibody | NONE | |
Arch | YES | |
bones_was_here | YES | we always used this, in nexuiz too |
Cloudwalk | NONE | |
divVerent | YES | how much this impacts a player depends a lot on factors normally not important for this game, while it does not simulate gun recoil even nearly realistically anyway - like, our simulated recoil is weaker than a nerf gun's, and really just for effect. Consider making it a clientside setting though? |
Dr. Jaska | YES | Some visuals look slightly weird but gameplay feels much better with it |
Halogene | NONE | |
illwieckz | NONE | |
LegendGuard | YES | |
Morosophos | NONE | |
MrBougo | NONE | |
nitroxis | NONE | |
Silent | YES | Projectiles shoot from the gun rather than the crosshair, making it highly easy to accidentally shoot walls when near them, resulting in a lot of inaccurate shots. It's also currently used in XPM's balance, and I believe that the weapon balance should be the same at least regardless if this ruleset is used or not. I'd prefer if the visuals/bullets were to still shoot from the gun instead of the eye, but unfortunately that isn't an option. |
SPLAT | YES | |
Spike29 | YES | Looks a bit weird visually, but I see no reason why this setting should be XPM-only. |
terencehill | NONE | |
z411 | YES | Most, if not all players I know are used to this behavior. |