Balance Council(#7)

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ID Category Title Creator Status Result
7balanceChange g_shootfromeye's default value from 0 to 1.SilentPASSED9:0(1 abstained, 8 didn't vote)
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User Decision Comment
FreddyABSTAINCasual players might see shootfromeye as a visual bug, but gameplay wise it is far better.
AntibodyNONE
ArchYES
bones_was_hereYESwe always used this, in nexuiz too
CloudwalkNONE
divVerentYEShow much this impacts a player depends a lot on factors normally not important for this game, while it does not simulate gun recoil even nearly realistically anyway - like, our simulated recoil is weaker than a nerf gun's, and really just for effect. Consider making it a clientside setting though?
Dr. JaskaYESSome visuals look slightly weird but gameplay feels much better with it
HalogeneNONE
illwieckzNONE
LegendGuardYES
MorosophosNONE
MrBougoNONE
nitroxisNONE
SilentYESProjectiles shoot from the gun rather than the crosshair, making it highly easy to accidentally shoot walls when near them, resulting in a lot of inaccurate shots. It's also currently used in XPM's balance, and I believe that the weapon balance should be the same at least regardless if this ruleset is used or not. I'd prefer if the visuals/bullets were to still shoot from the gun instead of the eye, but unfortunately that isn't an option.
SPLATYES
Spike29YESLooks a bit weird visually, but I see no reason why this setting should be XPM-only.
terencehillNONE
z411YESMost, if not all players I know are used to this behavior.