ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
8 | balance | machinegun: disable reloading by default | bones_was_here | PASSED | 7:2(2 abstained, 7 didn't vote) |
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User | Decision | Comment |
---|---|---|
Freddy | YES | Reload has several problems (especially when switching weapons) and doesn't feel like it belongs in the game. |
Antibody | ABSTAIN | |
Arch | YES | |
bones_was_here | YES | this has received 100% positive feedback on my server |
Cloudwalk | NONE | |
divVerent | NONE | |
Dr. Jaska | ABSTAIN | I agree that reloading is QoL lacking. But the current magazine size of 60 with 10 dmg per bullet is able to deal 600 damage (without Strength or any buffs) before needing to reload or lift the trigger. I don't think that players should be able to be able to fire for 32 seconds continuously if they have full 320 ammo. I see the magazine as the enforcement to use other weapons and would prefer not to remove it for balance reasons. I'd wish to propose that all magazines of weapons not currently equipped refill over time to avoid needing to reload as an annoying inconvenience. But as that feature is yet to be implemented I will abstain from this vote. |
Halogene | NONE | |
illwieckz | NONE | |
LegendGuard | YES | |
Morosophos | NONE | |
MrBougo | NONE | |
nitroxis | NONE | |
Silent | YES | |
SPLAT | YES | This feature is not fun at all to use and is inconsistent with other weapon designs. Its ability to be abused is already unfairly regulated by an RNG spread, but its definitely a good start to making this weapon more relevant |
Spike29 | NO | The MG reloading is odd as it's the only weapon with that behaviour. However, the MG would be too OP by simply removing reloading, this problem should be mitigated somehow IMHO. |
terencehill | NO | mg becomes too powerful in the hands of a skilled player |
z411 | YES | No one in my server ever uses the MG for this reason so I agree. Next step would be to fix its seemingly erratic spread a bit. |