DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- b -
BACKENDACTIVECHECK :
gl_backend.c
BATCHNEED_ALLOWMULTIDRAW :
render.h
BATCHNEED_ALWAYSCOPY :
render.h
BATCHNEED_ARRAY_LIGHTMAP :
render.h
BATCHNEED_ARRAY_NORMAL :
render.h
BATCHNEED_ARRAY_SKELETAL :
render.h
BATCHNEED_ARRAY_TEXCOORD :
render.h
BATCHNEED_ARRAY_VECTOR :
render.h
BATCHNEED_ARRAY_VERTEX :
render.h
BATCHNEED_ARRAY_VERTEXCOLOR :
render.h
BATCHNEED_ARRAY_VERTEXTINTCOLOR :
render.h
BATCHNEED_NOGAPS :
render.h
BATCHSIZE :
gl_rsurf.c
BBOXEDGES :
gl_rmain.c
BigFloat :
common.h
BigLong :
common.h
BigShort :
common.h
BIH_MAXUNORDEREDCHILDREN :
bih.h
bit2i :
mathlib.h
BLENDFUNC_ALLOWS_ANYFOG :
gl_rmain.c
BLENDFUNC_ALLOWS_COLORMOD :
gl_rmain.c
BLENDFUNC_ALLOWS_FOG :
gl_rmain.c
BLENDFUNC_ALLOWS_FOG_HACK0 :
gl_rmain.c
BLENDFUNC_ALLOWS_FOG_HACKALPHA :
gl_rmain.c
BLOCKSIZE :
dpvsimpledecode.c
boolxor :
mathlib.h
BOTTOM_RANGE :
render.h
bound :
mathlib.h
BOUNDCVAR :
vid_shared.c
BOUNDF :
model_alias.c
BOUNDI :
model_alias.c
BoxesOverlap :
mathlib.h
BoxInsideBox :
mathlib.h
BSP2VERSION :
bspfile.h
BSPVERSION :
bspfile.h
BUFFER_OFFSET :
r_shadow.c
bytes_per_pixel :
ft2.c
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0