Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
animation.qh
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1#pragma once
2
4
6 METHOD(Animation, configureAnimation, void(Animation this, entity, void(entity, float), float, float, float, float));
7 METHOD(Animation, update, void(Animation this, float, float, float));
8 METHOD(Animation, setTimeStartEnd, void(Animation this, float, float));
9 METHOD(Animation, setTimeStartDuration, void(Animation this, float, float));
10 METHOD(Animation, setValueStartEnd, void(Animation this, float, float));
11 METHOD(Animation, setObjectSetter, void(Animation this, entity, void(entity, float)));
12 METHOD(Animation, tick, void(Animation this, float));
13 METHOD(Animation, calcValue, float(Animation this, float, float, float, float));
14 METHOD(Animation, stopAnim, void(Animation this));
15 METHOD(Animation, resumeAnim, void(Animation this));
16 METHOD(Animation, finishAnim, void(Animation this));
18 void setterDummy(Animation this, float) {}
19 ATTRIB(Animation, setter, void(Animation this, float), setterDummy);
20 ATTRIB(Animation, value, float, 0);
24 ATTRIB(Animation, delta, float, 0);
25 ATTRIB(Animation, stopped, float, false);
26 ATTRIB(Animation, finished, float, false);
float autocvar_menu_animations
Definition animation.qh:3
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float value
Definition animation.qh:20
void setterDummy(Animation this, float)
Definition animation.qh:18
float startTime
Definition animation.qh:21
float duration
Definition animation.qh:22
ATTRIB(Animation, object, entity)
float delta
Definition animation.qh:24
float finished
Definition animation.qh:26
float startValue
Definition animation.qh:23
float stopped
Definition animation.qh:25
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define ATTRIB(...)
Definition oo.qh:148