3#ifndef CAMPAIGN_MAX_ENTRIES
4#define CAMPAIGN_MAX_ENTRIES 64
string campaign_mutators[CAMPAIGN_MAX_ENTRIES]
float campaign_bots[CAMPAIGN_MAX_ENTRIES]
float campaign_botskill[CAMPAIGN_MAX_ENTRIES]
void CampaignFile_Unload()
string campaign_gametype[CAMPAIGN_MAX_ENTRIES]
#define CAMPAIGN_MAX_ENTRIES
string campaign_fraglimit[CAMPAIGN_MAX_ENTRIES]
string campaign_mapname[CAMPAIGN_MAX_ENTRIES]
void CampaignSetup(int n)
float CampaignFile_Load(float offset, float entries)
string campaign_timelimit[CAMPAIGN_MAX_ENTRIES]