Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
centerprint.qh
Go to the documentation of this file.
1#pragma once
2#include "../panel.qh"
3
20
21void centerprint_Add(int new_id, string strMessage, float duration, int countdown_num);
22void centerprint_AddStandard(string strMessage);
23void centerprint_Kill(int id);
25
26void centerprint_SetDuelTitle(string left, string right);
27void centerprint_SetTitle(string title);
void centerprint_KillAll()
float autocvar_hud_panel_centerprint_align
Definition centerprint.qh:5
bool autocvar_hud_panel_centerprint_flip
float autocvar_hud_panel_centerprint_fade_subsequent
Definition centerprint.qh:8
float autocvar_hud_panel_centerprint_fade_out
Definition centerprint.qh:7
void centerprint_ClearTitle()
float autocvar_hud_panel_centerprint_fade_subsequent_passone
Definition centerprint.qh:9
float autocvar_hud_panel_centerprint_fade_subsequent_passtwo
bool autocvar_hud_panel_centerprint
Definition centerprint.qh:4
float autocvar_hud_panel_centerprint_fontscale_bold
void centerprint_Add(int new_id, string strMessage, float duration, int countdown_num)
void centerprint_SetTitle(string title)
void centerprint_SetDuelTitle(string left, string right)
float autocvar_hud_panel_centerprint_fade_minfontsize
float autocvar_hud_panel_centerprint_fontscale_title
float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha
void centerprint_Kill(int id)
float autocvar_hud_panel_centerprint_time
bool autocvar_hud_panel_centerprint_dynamichud
float autocvar_hud_panel_centerprint_fontscale
void centerprint_AddStandard(string strMessage)
float autocvar_hud_panel_centerprint_fade_in
Definition centerprint.qh:6
float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha