Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_minigames_hud.qh
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1#pragma once
2
3float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary);
5
7void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
8
9// Adds a game-specific entry to the menu
10void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
entity parent
Definition animhost.qc:7
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Minigame_Mouse()
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg)
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
float HUD_MinigameMenu_IsOpened()
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
string message
Definition powerups.qc:19