Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_model.qh
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1/*
2 * Copyright (c) 2011 Rudolf Polzer
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 * IN THE SOFTWARE.
21 */
22#pragma once
23
24#include "common.qh"
25
26#define CSQCMODEL_IF(cond)
27#define CSQCMODEL_ENDIF
28#define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
29 .t f;
30#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
31 .t f;
33#undef CSQCMODEL_PROPERTY_SCALED
34#undef CSQCMODEL_PROPERTY
35#undef CSQCMODEL_ENDIF
36#undef CSQCMODEL_IF
37
40
41// this is exported for custom frame animation code. Use with care.
42// to update frames, first call this:
45// then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
46// if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
47void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times);
48void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times);
49// to retrieve animation state, call this
52// will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void CSQCModel_InterpolateAnimation_1To2_Do(entity this)
Definition cl_model.qc:156
void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf)
Definition cl_model.qc:37
float csqcmodel_teleported
Definition cl_model.qh:39
void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf)
Definition cl_model.qc:56
void CSQCModel_InterpolateAnimation_2To4_Do(entity this)
Definition cl_model.qc:109
ALLPROPERTIES entity CSQCModel_server2csqc(int i)
Definition cl_model.qc:314
void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times)
void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times)
#define ALLPROPERTIES
Definition common.qh:93