Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mapvoting.qh
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#pragma once
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#include <
common/constants.qh
>
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bool
autocvar_cl_readpicture_force
;
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float
autocvar_hud_panel_mapvote_highlight_border
= 1;
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string
autocvar_menu_skin
;
// gametype icons are controlled by the menu skin
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void
MapVote_Draw
();
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bool
PreviewExists
(
string
name
);
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void
Cmd_MapVote_MapDownload
(
int
argc);
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float
MapVote_InputEvent
(
float
bInputType,
float
nPrimary,
float
nSecondary);
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void
Net_MapVote_Picture
();
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bool
mv_active
;
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int
mv_winner
;
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float
xmin
,
xmax
,
ymin
,
ymax
;
xmin
float xmin
Definition
mapvoting.qh:21
Cmd_MapVote_MapDownload
void Cmd_MapVote_MapDownload(int argc)
Definition
mapvoting.qc:645
ymin
float ymin
Definition
mapvoting.qh:21
autocvar_cl_readpicture_force
bool autocvar_cl_readpicture_force
Definition
mapvoting.qh:5
PreviewExists
bool PreviewExists(string name)
Definition
mapvoting.qc:59
mv_active
bool mv_active
Definition
mapvoting.qh:19
Net_MapVote_Picture
void Net_MapVote_Picture()
Definition
mapvoting.qc:1108
xmax
float xmax
Definition
mapvoting.qh:21
MapVote_InputEvent
float MapVote_InputEvent(float bInputType, float nPrimary, float nSecondary)
MapVote_Draw
void MapVote_Draw()
Definition
mapvoting.qc:425
mv_winner
int mv_winner
Definition
mapvoting.qh:20
autocvar_hud_panel_mapvote_highlight_border
float autocvar_hud_panel_mapvote_highlight_border
Definition
mapvoting.qh:6
autocvar_menu_skin
string autocvar_menu_skin
Definition
mapvoting.qh:7
ymax
float ymax
Definition
mapvoting.qh:21
constants.qh
name
string name
Definition
menu.qh:30
client
mapvoting.qh
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