Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mapvoting.qh
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1#pragma once
2
3#include <common/constants.qh>
4
7string autocvar_menu_skin; // gametype icons are controlled by the menu skin
8
9void MapVote_Draw();
10
11bool PreviewExists(string name);
12
13void Cmd_MapVote_MapDownload(int argc);
14
15float MapVote_InputEvent(float bInputType, float nPrimary, float nSecondary);
16
18
21float xmin, xmax, ymin, ymax;
float xmin
Definition mapvoting.qh:21
void Cmd_MapVote_MapDownload(int argc)
Definition mapvoting.qc:645
float ymin
Definition mapvoting.qh:21
bool autocvar_cl_readpicture_force
Definition mapvoting.qh:5
bool PreviewExists(string name)
Definition mapvoting.qc:59
bool mv_active
Definition mapvoting.qh:19
void Net_MapVote_Picture()
float xmax
Definition mapvoting.qh:21
float MapVote_InputEvent(float bInputType, float nPrimary, float nSecondary)
void MapVote_Draw()
Definition mapvoting.qc:425
int mv_winner
Definition mapvoting.qh:20
float autocvar_hud_panel_mapvote_highlight_border
Definition mapvoting.qh:6
string autocvar_menu_skin
Definition mapvoting.qh:7
float ymax
Definition mapvoting.qh:21
string name
Definition menu.qh:30