Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.qc
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1#include "all.qh"
2
3string Deathtype_Name(int deathtype)
4{
5 if (!DEATH_ISSPECIAL(deathtype))
6 return itos(deathtype);
7
8 entity deathent = REGISTRY_GET(Deathtypes, deathtype - DT_FIRST);
9 if (deathent)
10 return deathent.m_name;
11
12 backtrace("Deathtype_Name: Could not find deathtype entity!\n");
13 return "";
14}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string Deathtype_Name(int deathtype)
Definition all.qc:3
const int DT_FIRST
Definition all.qh:39
#define DEATH_ISSPECIAL(t)
Definition all.qh:41
#define itos(i)
Definition int.qh:6
#define backtrace(msg)
Definition log.qh:96
#define REGISTRY_GET(id, i)
Definition registry.qh:62