Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_powerups.qc
Go to the documentation of this file.
1
#include "
dialog_hudpanel_powerups.qh
"
2
3
#include "
checkbox.qh
"
4
#include "
textlabel.qh
"
5
#include "
radiobutton.qh
"
6
7
void
XonoticHUDPowerupsDialog_fill
(
entity
me)
8
{
9
entity
e;
10
string
panelname =
"powerups"
;
11
12
dialog_hudpanel_main_checkbox
(me, panelname);
13
14
dialog_hudpanel_main_settings
(me, panelname);
15
16
me.TR(me);
17
me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_powerups_progressbar"
, _(
"Enable status bar"
)));
18
me.TR(me);
19
me.TDempty(me, 0.2);
20
me.TD(me, 1, 3.8, e =
makeXonoticTextLabel
(0, _(
"Status bar alignment:"
)));
21
setDependent
(e,
"hud_panel_powerups_progressbar"
, 1, 1);
22
me.TR(me);
23
me.TDempty(me, 0.4);
24
me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_powerups_baralign"
,
"0"
, _(
"Left"
)));
25
setDependent
(e,
"hud_panel_powerups_progressbar"
, 1, 1);
26
me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_powerups_baralign"
,
"1"
, _(
"Right"
)));
27
setDependent
(e,
"hud_panel_powerups_progressbar"
, 1, 1);
28
me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_powerups_baralign"
,
"2"
, _(
"Inward"
)));
29
setDependent
(e,
"hud_panel_powerups_progressbar"
, 1, 1);
30
me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_powerups_baralign"
,
"3"
, _(
"Outward"
)));
31
setDependent
(e,
"hud_panel_powerups_progressbar"
, 1, 1);
32
33
me.TR(me);
34
me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"Icon alignment:"
)));
35
me.TR(me);
36
me.TDempty(me, 0.2);
37
me.TD(me, 1, 3.8/4, e =
makeXonoticRadioButton
(3,
"hud_panel_powerups_iconalign"
,
"0"
, _(
"Left"
)));
38
me.TD(me, 1, 3.8/4, e =
makeXonoticRadioButton
(3,
"hud_panel_powerups_iconalign"
,
"1"
, _(
"Right"
)));
39
me.TD(me, 1, 3.8/4, e =
makeXonoticRadioButton
(3,
"hud_panel_powerups_iconalign"
,
"2"
, _(
"Inward"
)));
40
me.TD(me, 1, 3.8/4, e =
makeXonoticRadioButton
(3,
"hud_panel_powerups_iconalign"
,
"3"
, _(
"Outward"
)));
41
}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticHUDPowerupsDialog_fill
void XonoticHUDPowerupsDialog_fill(entity me)
Definition
dialog_hudpanel_powerups.qc:7
dialog_hudpanel_powerups.qh
dialog_hudpanel_main_checkbox
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition
util.qc:722
dialog_hudpanel_main_settings
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition
util.qc:731
setDependent
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax)
Definition
util.qc:180
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition
textlabel.qc:3
textlabel.qh
makeXonoticCheckBox
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition
checkbox.qc:28
checkbox.qh
makeXonoticRadioButton
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition
radiobutton.qc:10
radiobutton.qh
menu
xonotic
dialog_hudpanel_powerups.qc
Generated on
for Xonotic QuakeC by
1.14.0