Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_powerups.qc
Go to the documentation of this file.
2
3#include "checkbox.qh"
4#include "textlabel.qh"
5#include "radiobutton.qh"
6
8{
9 entity e;
10 string panelname = "powerups";
11
12 dialog_hudpanel_main_checkbox(me, panelname);
13
14 dialog_hudpanel_main_settings(me, panelname);
15
16 me.TR(me);
17 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", _("Enable status bar")));
18 me.TR(me);
19 me.TDempty(me, 0.2);
20 me.TD(me, 1, 3.8, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
21 setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
22 me.TR(me);
23 me.TDempty(me, 0.4);
24 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", _("Left")));
25 setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
26 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", _("Right")));
27 setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
28 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "2", _("Inward")));
29 setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
30 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", _("Outward")));
31 setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
32
33 me.TR(me);
34 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
35 me.TR(me);
36 me.TDempty(me, 0.2);
37 me.TD(me, 1, 3.8/4, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", _("Left")));
38 me.TD(me, 1, 3.8/4, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", _("Right")));
39 me.TD(me, 1, 3.8/4, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "2", _("Inward")));
40 me.TD(me, 1, 3.8/4, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", _("Outward")));
41}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void XonoticHUDPowerupsDialog_fill(entity me)
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition util.qc:722
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition util.qc:731
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax)
Definition util.qc:180
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition checkbox.qc:28
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)