Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_quickmenu.qc
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2
3#include "checkbox.qh"
4#include "textlabel.qh"
5#include "radiobutton.qh"
6
8{
9 entity e;
10 string panelname = "quickmenu";
11
12 // this panel has no main cvar
13 //dialog_hudpanel_main_checkbox(me, panelname);
14
15 dialog_hudpanel_main_settings(me, panelname);
16
17 me.TR(me);
18 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Text alignment:")));
19 me.TR(me);
20 me.TDempty(me, 0.2);
21 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "0", _("Left")));
22 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "0.5", _("Center")));
23 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "1", _("Right")));
24
25 me.TR(me);
26 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_quickmenu_translatecommands", _("Translate commands")));
27 me.TR(me);
28 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_quickmenu_server_is_default", _("Use the server's quickmenu")));
29}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void XonoticHUDQuickMenuDialog_fill(entity me)
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition util.qc:731
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition checkbox.qc:28
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)