Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_quickmenu.qc
Go to the documentation of this file.
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#include "
dialog_hudpanel_quickmenu.qh
"
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#include "
checkbox.qh
"
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#include "
textlabel.qh
"
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#include "
radiobutton.qh
"
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void
XonoticHUDQuickMenuDialog_fill
(
entity
me)
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{
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entity
e;
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string
panelname =
"quickmenu"
;
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// this panel has no main cvar
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//dialog_hudpanel_main_checkbox(me, panelname);
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dialog_hudpanel_main_settings
(me, panelname);
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"Text alignment:"
)));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 3.8/3, e =
makeXonoticRadioButton
(3,
"hud_panel_quickmenu_align"
,
"0"
, _(
"Left"
)));
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me.TD(me, 1, 3.8/3, e =
makeXonoticRadioButton
(3,
"hud_panel_quickmenu_align"
,
"0.5"
, _(
"Center"
)));
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me.TD(me, 1, 3.8/3, e =
makeXonoticRadioButton
(3,
"hud_panel_quickmenu_align"
,
"1"
, _(
"Right"
)));
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_quickmenu_translatecommands"
, _(
"Translate commands"
)));
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_quickmenu_server_is_default"
, _(
"Use the server's quickmenu"
)));
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}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticHUDQuickMenuDialog_fill
void XonoticHUDQuickMenuDialog_fill(entity me)
Definition
dialog_hudpanel_quickmenu.qc:7
dialog_hudpanel_quickmenu.qh
dialog_hudpanel_main_settings
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition
util.qc:731
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition
textlabel.qc:3
textlabel.qh
makeXonoticCheckBox
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition
checkbox.qc:28
checkbox.qh
makeXonoticRadioButton
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition
radiobutton.qc:10
radiobutton.qh
menu
xonotic
dialog_hudpanel_quickmenu.qc
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for Xonotic QuakeC by
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