Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_timer.qc
Go to the documentation of this file.
2
3#include "checkbox.qh"
4#include "textlabel.qh"
5#include "radiobutton.qh"
6
8{
9 entity e;
10 string panelname = "timer";
11
12 dialog_hudpanel_main_checkbox(me, panelname);
13
14 dialog_hudpanel_main_settings(me, panelname);
15
16 me.TR(me);
17 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", _("Show elapsed time")));
18
19 me.TR(me);
20 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Secondary timer:")));
21 me.TR(me);
22 me.TDempty(me, 0.2);
23 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(2, "hud_panel_timer_secondary", "0", _("Disable")));
24 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(2, "hud_panel_timer_secondary", "1", _("Enable")));
25 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(2, "hud_panel_timer_secondary", "2", _("Swapped")));
26}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void XonoticHUDTimerDialog_fill(entity me)
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition util.qc:722
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition util.qc:731
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition checkbox.qc:28
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)