Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_audio.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
tab.qh
"
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CLASS
(
XonoticAudioSettingsTab
,
XonoticTab
)
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METHOD
(
XonoticAudioSettingsTab
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticAudioSettingsTab
,
intendedWidth
,
float
, 0.9);
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ATTRIB
(
XonoticAudioSettingsTab
,
rows
,
float
, 15.5);
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ATTRIB
(
XonoticAudioSettingsTab
,
columns
,
float
, 6.2);
// added extra .2 for center space
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ATTRIB
(
XonoticAudioSettingsTab
, hiddenMenuSoundsSlider,
entity
);
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ENDCLASS
(
XonoticAudioSettingsTab
)
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entity
makeXonoticAudioSettingsTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticAudioSettingsTab
Definition
dialog_settings_audio.qh:4
XonoticAudioSettingsTab::intendedWidth
float intendedWidth
Definition
dialog_settings_audio.qh:6
XonoticAudioSettingsTab::rows
float rows
Definition
dialog_settings_audio.qh:7
XonoticAudioSettingsTab::columns
float columns
Definition
dialog_settings_audio.qh:8
XonoticAudioSettingsTab::fill
virtual void fill()
XonoticAudioSettingsTab::ATTRIB
ATTRIB(XonoticAudioSettingsTab, hiddenMenuSoundsSlider, entity)
XonoticTab
Definition
tab.qh:4
makeXonoticAudioSettingsTab
entity makeXonoticAudioSettingsTab()
Definition
dialog_settings_audio.qc:11
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
tab.qh
menu
xonotic
dialog_settings_audio.qh
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