Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_effects.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
tab.qh
"
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CLASS
(
XonoticEffectsSettingsTab
,
XonoticTab
)
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METHOD
(
XonoticEffectsSettingsTab
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticEffectsSettingsTab
,
intendedWidth
,
float
, 0.9);
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ATTRIB
(
XonoticEffectsSettingsTab
,
rows
,
float
, 15.5);
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ATTRIB
(
XonoticEffectsSettingsTab
,
columns
,
float
, 6.2);
// added extra .2 for center space
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ENDCLASS
(
XonoticEffectsSettingsTab
)
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entity
makeXonoticEffectsSettingsTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticEffectsSettingsTab
Definition
dialog_settings_effects.qh:4
XonoticEffectsSettingsTab::fill
virtual void fill()
XonoticEffectsSettingsTab::columns
float columns
Definition
dialog_settings_effects.qh:8
XonoticEffectsSettingsTab::rows
float rows
Definition
dialog_settings_effects.qh:7
XonoticEffectsSettingsTab::intendedWidth
float intendedWidth
Definition
dialog_settings_effects.qh:6
XonoticTab
Definition
tab.qh:4
XonoticTab::ATTRIB
ATTRIB(XonoticTab, backgroundImage, string)
makeXonoticEffectsSettingsTab
entity makeXonoticEffectsSettingsTab()
Definition
dialog_settings_effects.qc:16
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
tab.qh
menu
xonotic
dialog_settings_effects.qh
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