Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_user.qc
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2
3#include "commandbutton.qh"
4#include "textlabel.qh"
5#include "languagelist.qh"
6#include "skinlist.qh"
7#include "checkbox.qh"
8
10{
12 me.configureDialog(me);
13 return me;
14}
15
17{
18 entity e, sk;
19
20 me.TR(me);
21 me.TDempty(me, 0.25);
22 me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Menu Skin")));
23 me.TR(me);
24 me.TDempty(me, 0.25);
25 me.TD(me, me.rows - 3.5, 2.5, sk = makeXonoticSkinList());
26 me.gotoRC(me, me.rows - 2.5, 0.25);
27 me.TD(me, 1, 2.5, e = makeXonoticButton(_("Set skin"), '0 0 0'));
28 e.onClick = SetSkin_Click;
29 e.onClickEntity = sk;
30
31 /* AFTER 0.6 RELEASE TODO: Add a listbox which has fonts too, this way user can select the font they want.
32 me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn);
33 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Text language:")));
34 me.TR(me);
35 me.TD(me, 6, 1, sk = makeXonoticLanguageList());
36 me.TR(me);
37 me.TR(me);
38 me.TR(me);
39 me.TR(me);
40 me.TR(me);
41 me.TR(me);
42 me.TD(me, 1, 1, e = makeXonoticButton(_("Set language"), '0 0 0'));
43 e.onClick = SetLanguage_Click;
44 e.onClickEntity = sk;
45
46 me.gotoRC(me, 0, 3.3); me.setFirstColumn(me, me.currentColumn);
47 me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Font:")));
48 me.TR(me);
49 me.TD(me, 2, 1.5, sk = makeXonoticLanguageList());
50 me.TR(me);
51 me.TR(me);
52 me.TR(me);
53 me.TR(me);
54 me.TR(me);
55 me.TR(me);
56 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Set font"), '0 0 0'));
57 e.onClick = SetLanguage_Click;
58 e.onClickEntity = sk;*/
59
60 me.gotoRC(me, 0, 3.65); me.setFirstColumn(me, me.currentColumn);
61 me.TD(me, 1, 1.7, e = makeXonoticHeaderLabel(_("Text Language")));
62 me.TR(me);
63 me.TD(me, 8, 1.7, sk = makeXonoticLanguageList());
64
65 me.gotoRC(me, 9, 3.65); me.setFirstColumn(me, me.currentColumn);
66 me.TD(me, 1, 1.7, e = makeXonoticButton(_("Set language"), '0 0 0'));
67 e.onClick = SetLanguage_Click;
68 e.onClickEntity = sk;
69
70 me.gotoRC(me, 11, 3.25); me.setFirstColumn(me, me.currentColumn);
71 me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"),
72 _("Replace blood and gibs with content that does not have any gore effects")));
73 e.sendCvars = true;
74 me.TR(me);
75 me.TDempty(me, 0.2);
76 me.TD(me, 1, 2.3, e = makeXonoticCheckBox(0, "cl_gentle_gibs", _("Just the gore")));
77 makeMulti(e, "cl_gentle_damage");
78 setDependent(e, "cl_gentle", 0, 0);
79 me.TR(me);
80 me.TDempty(me, 0.2);
81 me.TD(me, 1, 2.3, e = makeXonoticCheckBox(0, "cl_gentle_messages", _("Just the language")));
82 setDependent(e, "cl_gentle", 0, 0);
83}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticUserSettingsTab()
void XonoticUserSettingsTab_fill(entity me)
void SetLanguage_Click(entity btn, entity me)
entity makeXonoticLanguageList()
entity makeXonoticButton(string theText, vector theColor)
Definition button.qc:9
void makeMulti(entity e, string otherCvars)
Definition util.qc:92
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax)
Definition util.qc:180
#define NEW(cname,...)
Definition oo.qh:117
void SetSkin_Click(entity btn, entity me)
Definition skinlist.qc:156
entity makeXonoticSkinList()
Definition skinlist.qc:9
entity makeXonoticHeaderLabel(string theText)
Definition textlabel.qc:9
entity makeXonoticCheckBox_T(float isInverted, string theCvar, string theText, string theTooltip)
Definition checkbox.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition checkbox.qc:28