Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_uid2name.qc
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1#include "dialog_uid2name.qh"
2
3#include "textlabel.qh"
4#include "commandbutton.qh"
5
7{
8 entity e;
9 me.TR(me);
10 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Allow player statistics to use your nickname?")));
11 me.TR(me);
12 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Answering \"No\" you will appear as \"Anonymous player\"")));
13 me.TR(me);
14 me.TR(me);
15 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '0 0 0', "vyes; setreport cl_allow_uid2name 1", COMMANDBUTTON_CLOSE));
16 e.preferredFocusPriority = 1;
17 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("No"), '0 0 0', "vno; setreport cl_allow_uid2name 0", COMMANDBUTTON_CLOSE));
18}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
#define COMMANDBUTTON_CLOSE
void XonoticUid2NameDialog_fill(entity me)
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3