Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_uid2name.qc
Go to the documentation of this file.
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#include "
dialog_uid2name.qh
"
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#include "
textlabel.qh
"
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#include "
commandbutton.qh
"
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void
XonoticUid2NameDialog_fill
(
entity
me)
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{
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entity
e;
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me.TR(me);
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me.TD(me, 1, 2,
makeXonoticTextLabel
(0.5, _(
"Allow player statistics to use your nickname?"
)));
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me.TR(me);
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me.TD(me, 1, 2,
makeXonoticTextLabel
(0.5, _(
"Answering \"No\" you will appear as \"Anonymous player\""
)));
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me.TR(me);
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me.TR(me);
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me.TD(me, 1, 1, e =
makeXonoticCommandButton
(_(
"Yes"
),
'0 0 0'
,
"vyes; setreport cl_allow_uid2name 1"
,
COMMANDBUTTON_CLOSE
));
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e.preferredFocusPriority = 1;
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me.TD(me, 1, 1, e =
makeXonoticCommandButton
(_(
"No"
),
'0 0 0'
,
"vno; setreport cl_allow_uid2name 0"
,
COMMANDBUTTON_CLOSE
));
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}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
makeXonoticCommandButton
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
Definition
commandbutton.qc:11
commandbutton.qh
COMMANDBUTTON_CLOSE
#define COMMANDBUTTON_CLOSE
Definition
commandbutton.qh:15
XonoticUid2NameDialog_fill
void XonoticUid2NameDialog_fill(entity me)
Definition
dialog_uid2name.qc:6
dialog_uid2name.qh
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition
textlabel.qc:3
textlabel.qh
menu
xonotic
dialog_uid2name.qc
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