5entity makeEasing(
entity,
void(
entity,
float),
float(
float,
float,
float,
float),
float,
float,
float,
float);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float easingQuadOut(float, float, float, float)
entity makeEasing(entity, void(entity, float), float(float, float, float, float), float, float, float, float)
float easingLinear(float, float, float, float)
entity makeHostedEasing(entity, void(entity, float), float(float, float, float, float), float, float, float)
float easingQuadInOut(float, float, float, float)
float easingQuadIn(float, float, float, float)
#define METHOD(cname, name, prototype)