Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
physics.qh
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#pragma once
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EVENT
(phys_land, (
entity
this
));
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
EVENT
#define EVENT(T, args)
Definition
lib.qh:15
ecs
events
physics.qh
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