Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_instagib.inc
Go to the documentation of this file.
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#define rocketminsta_laser(name, color) \
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DEF(rocketminsta_laser_##name); \
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SUB(rocketminsta_laser_##name) { \
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MY(alpha_min) = 256; \
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MY(alpha_max) = 256; \
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MY(alpha_fade) = 968; \
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MY(color_min) = color; \
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MY(color_max) = color; \
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MY(lightcolor) = '1.5 3.0 6.0'; \
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MY(lightradius) = 90; \
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MY(size_min) = 3; \
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MY(size_max) = 3; \
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MY(tex_min) = 38; \
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MY(tex_max) = 38; \
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MY(trailspacing) = 2; \
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MY(type) = "static"; \
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MY(velocitymultiplier) = -0.100000; \
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} \
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SUB(rocketminsta_laser_##name)
/* bright sparks */
{ \
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MY(airfriction) = 12; \
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MY(alpha_min) = 444; \
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MY(alpha_max) = 512; \
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MY(alpha_fade) = 1866; \
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MY(bounce) = 1; \
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MY(color_min) = color; \
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MY(color_max) = color; \
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MY(count) = 1.500000; \
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MY(originjitter) = '1.0 1.0 1.0'; \
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MY(sizeincrease) = -20; \
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MY(size_min) = 2; \
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MY(size_max) = 4; \
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MY(tex_min) = 42; \
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MY(tex_max) = 42; \
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MY(trailspacing) = 12; \
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MY(type) = "snow"; \
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MY(velocityjitter) = '50.0 50.0 50.0'; \
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MY(velocityoffset) = '0.0 0.0 15.0'; \
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} \
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/**/
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rocketminsta_laser
(red,
"0xFF0F0F"
)
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rocketminsta_laser
(blue,
"0x0F0FFF"
)
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rocketminsta_laser
(yellow,
"0xFFFF0F"
)
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rocketminsta_laser
(pink,
"0xFF0FFF"
)
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rocketminsta_laser
(neutral,
"0xFFFFFF"
)
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#undef rocketminsta_laser
rocketminsta_laser
#define rocketminsta_laser(name, color)
Definition
effectinfo_instagib.inc:1
common
effects
effectinfo_instagib.inc
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