Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
extra.qh
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1#pragma once
2#include "../strafehud.qh"
3
4float jumpheight_min, jumpheight_max; // ground and peak of jump z coordinates
5
7
8void StrafeHUD_DrawVerticalAngle(entity, float, float);
9void StrafeHUD_DrawJumpHeight(entity, bool, bool, float, float);
10void StrafeHUD_DrawStrafeEfficiency(float, float, float);
11void StrafeHUD_DrawStartSpeed(float, float, float);
12
13void StrafeHUD_Sonar(float, string);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void StrafeHUD_DrawJumpHeight(entity, bool, bool, float, float)
Definition extra.qc:127
void StrafeHUD_DrawStrafeEfficiency(float, float, float)
Definition extra.qc:168
void StrafeHUD_DrawVerticalAngle(entity, float, float)
Definition extra.qc:108
string StrafeHUD_UpdateSonarSound()
Definition extra.qc:246
float jumpheight_min
Definition extra.qh:4
void StrafeHUD_DrawStartSpeed(float, float, float)
Definition extra.qc:186
void StrafeHUD_Sonar(float, string)
Definition extra.qc:216
float jumpheight_max
Definition extra.qh:4
float StrafeHUD_DrawSlickDetector(entity, bool)
Definition extra.qc:23