Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
extra.qh
Go to the documentation of this file.
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#pragma once
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#include "
../strafehud.qh
"
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4
float
jumpheight_min
,
jumpheight_max
;
// ground and peak of jump z coordinates
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float
StrafeHUD_DrawSlickDetector
(
entity
,
bool
);
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void
StrafeHUD_DrawVerticalAngle
(
entity
,
float
,
float
);
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void
StrafeHUD_DrawJumpHeight
(
entity
,
bool
,
bool
,
float
,
float
);
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void
StrafeHUD_DrawStrafeEfficiency
(
float
,
float
,
float
);
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void
StrafeHUD_DrawStartSpeed
(
float
,
float
,
float
);
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void
StrafeHUD_Sonar
(
float
,
string
);
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string
StrafeHUD_UpdateSonarSound
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
StrafeHUD_DrawJumpHeight
void StrafeHUD_DrawJumpHeight(entity, bool, bool, float, float)
Definition
extra.qc:127
StrafeHUD_DrawStrafeEfficiency
void StrafeHUD_DrawStrafeEfficiency(float, float, float)
Definition
extra.qc:168
StrafeHUD_DrawVerticalAngle
void StrafeHUD_DrawVerticalAngle(entity, float, float)
Definition
extra.qc:108
StrafeHUD_UpdateSonarSound
string StrafeHUD_UpdateSonarSound()
Definition
extra.qc:246
jumpheight_min
float jumpheight_min
Definition
extra.qh:4
StrafeHUD_DrawStartSpeed
void StrafeHUD_DrawStartSpeed(float, float, float)
Definition
extra.qc:186
StrafeHUD_Sonar
void StrafeHUD_Sonar(float, string)
Definition
extra.qc:216
jumpheight_max
float jumpheight_max
Definition
extra.qh:4
StrafeHUD_DrawSlickDetector
float StrafeHUD_DrawSlickDetector(entity, bool)
Definition
extra.qc:23
strafehud.qh
client
hud
panel
strafehud
extra.qh
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for Xonotic QuakeC by
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