Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
functional.qh
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1#pragma once
2
3#define MAP(f, ...) EVAL(OVERLOAD(MAP, f, __VA_ARGS__))
4#define MAP_2(f, it) f(it)
5#define MAP_3(f, it, ...) f(it) MAP_2(f, __VA_ARGS__)
6#define MAP_4(f, it, ...) f(it) MAP_3(f, __VA_ARGS__)
7#define MAP_5(f, it, ...) f(it) MAP_4(f, __VA_ARGS__)
8#define MAP_6(f, it, ...) f(it) MAP_5(f, __VA_ARGS__)
9#define MAP_7(f, it, ...) f(it) MAP_6(f, __VA_ARGS__)
10#define MAP_8(f, it, ...) f(it) MAP_7(f, __VA_ARGS__)
11#define MAP_9(f, it, ...) f(it) MAP_8(f, __VA_ARGS__)
12#define MAP_10(f, it, ...) f(it) MAP_9(f, __VA_ARGS__)
13#define MAP_11(f, it, ...) f(it) MAP_10(f, __VA_ARGS__)
14#define MAP_12(f, it, ...) f(it) MAP_11(f, __VA_ARGS__)
15#define MAP_13(f, it, ...) f(it) MAP_12(f, __VA_ARGS__)
16#define MAP_14(f, it, ...) f(it) MAP_13(f, __VA_ARGS__)
17#define MAP_15(f, it, ...) f(it) MAP_14(f, __VA_ARGS__)
18#define MAP_16(f, it, ...) f(it) MAP_15(f, __VA_ARGS__)
19#define MAP_17(f, it, ...) f(it) MAP_16(f, __VA_ARGS__)
20#define MAP_18(f, it, ...) f(it) MAP_17(f, __VA_ARGS__)
21#define MAP_19(f, it, ...) f(it) MAP_18(f, __VA_ARGS__)
22#define MAP_20(f, it, ...) f(it) MAP_19(f, __VA_ARGS__)
23
24#define IDENTITY(it) it
25
26#define UNWORDS(...) MAP(IDENTITY, __VA_ARGS__)
27
28#define APPLY(f, ...) f(__VA_ARGS__)
29
30#ifdef SVQC
31 #define SV(f, ...) f(__VA_ARGS__)
32#else
33 #define SV(f, ...)
34#endif
35
36#ifdef CSQC
37 #define CL(f, ...) f(__VA_ARGS__)
38#else
39 #define CL(f, ...)
40#endif
41
42#define IF(cond, f, ...) cond(f, __VA_ARGS__)