Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
input.qh
Go to the documentation of this file.
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#pragma once
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COMPONENT
(in);
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.vector
com_in_move
,
com_in_move_prev
;
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.vector
com_in_angles
;
com_in_angles
vector com_in_angles
Definition
input.qh:5
com_in_move_prev
vector com_in_move_prev
Definition
input.qh:4
com_in_move
vector com_in_move
Definition
input.qh:4
COMPONENT
#define COMPONENT(com)
Components always interpolate from the previous state.
Definition
lib.qh:8
ecs
components
input.qh
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