Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.qh
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#pragma once
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#if defined(SVQC)
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#include <
common/minigames/sv_minigames.qh
>
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#elif defined(CSQC)
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#include <
common/minigames/cl_minigames.qh
>
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#endif
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#include "
nmm.qc
"
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#include "
ttt.qc
"
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#include "
c4.qc
"
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#include "
pong.qc
"
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#include "
ps.qc
"
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#include "
pp.qc
"
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#include "
bd.qc
"
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#define MINIGAME_SIMPLELINKED_ENTITIES \
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MSLE(minigame_board_piece,FIELD(MINIG_SF_CREATE,Byte,team) FIELD(MINIG_SF_UPDATE, Short, minigame_flags) FIELD(MINIG_SF_UPDATE, Vector2D,origin)) \
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MSLE(pong_paddle,FIELD(MINIG_SF_CREATE,Byte,team) FIELD(MINIG_SF_CREATE,Float,pong_length) FIELD(MINIG_SF_UPDATE,Vector2D,origin)) \
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MSLE(pong_ball,FIELD(MINIG_SF_CREATE,Float,pong_length) FIELD(PONG_SF_BALLTEAM,Byte,team) FIELD(MINIG_SF_UPDATE, Vector2D, velocity) FIELD(MINIG_SF_UPDATE, Vector2D, origin)) \
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MSLE(pong_ai, FIELD(MINIG_SF_CREATE,Byte,team) FIELD(PONG_SF_PLAYERSCORE, Long, pong_score)) \
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/*empty line*/
bd.qc
c4.qc
cl_minigames.qh
nmm.qc
pong.qc
pp.qc
ps.qc
sv_minigames.qh
ttt.qc
common
minigames
minigame
all.qh
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