Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
plasma_weapon.qh
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1#pragma once
2
5/* impulse */ ATTRIB(PlasmaAttack, impulse, int, 5);
6/* refname */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
7/* wepname */ ATTRIB(PlasmaAttack, m_name, string, _("Plasma"));
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_HIDDEN
Definition weapon.qh:216
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:227