76#define PlayerStats_GameReport_Event_Player(ent, eventid, val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
77#define PlayerStats_GameReport_Event_Team(team, eventid, val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define pass(name, colormin, colormax)
#define REPLICATE_INIT(type, name)
float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD
void PlayerStats_GameReport(bool finished)
const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM
const string PLAYERSTATS_MATCHES
void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
const string PLAYERSTATS_ANTICHEAT
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25
const string PLAYERSTATS_HANDICAP_TAKEN
const string PLAYERSTATS_WINS
const string PLAYERSTATS_ACHIEVEMENT_BOTLIKE
float PlayerStats_PlayerDetail_Status
void PlayerStats_GameReport_FinalizePlayer(entity p)
const string PLAYERSTATS_JOINS
float playerstats_basicstatus
float PS_D_NEXTUPDATETIME
const string PLAYERSTATS_SCOREBOARD
const float PS_B_STATUS_RECEIVED
void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
string autocvar_g_playerstats_gamereport_uri
void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
const float PS_B_STATUS_ERROR
const float PS_B_STATUS_UPDATING
void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20
const float PS_D_STATUS_WAITING
void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
void PlayerStats_GameReport_Accuracy(entity p)
const float PS_D_STATUS_RECEIVED
void PlayerStats_GameReport_AddPlayer(entity e)
string autocvar_g_playerstats_playerdetail_uri
const float PS_B_STATUS_WAITING
const string PLAYERSTATS_SCOREBOARD_VALID
string autocvar_g_playerstats_playerbasic_uri
void PlayerStats_GameReport_Init()
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3
void PlayerStats_GameReport_Reset_All()
void PlayerStats_PlayerDetail_CheckUpdate()
const string PLAYERSTATS_HANDICAP_GIVEN
void PlayerStats_GameReport_AddTeam(float t)
const string PLAYERSTATS_TOTAL
const string PLAYERSTATS_RANK
const float PS_D_STATUS_ERROR
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10
float autocvar_g_playerstats_playerdetail_autoupdatetime
string autocvar_g_playerstats_gamereport_ladder
const string PLAYERSTATS_AVGLATENCY
const string PLAYERSTATS_ALIVETIME
const string PLAYERSTATS_SCOREBOARD_POS
const float PS_B_STATUS_IDLE
void PlayerStats_PlayerDetail()
void PlayerStats_GameReport_AddEvent(string event_id)
bool PlayerStats_GameReport_DelayMapVote
const float PS_D_STATUS_IDLE
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15
const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5