Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
promise.qh
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1#pragma once
2
3entityclass(Promise);
4
5#define Promise_new() Promise_new_(new_pure(Promise))
6Promise Promise_new_(Promise this);
7
11void Promise_resolve(Promise this);
12
13#define Promise_then(this, handler, userdata) Promise_then_(this, Promise_new(), handler, userdata)
14Promise Promise_then_(Promise this, Promise ret, Promise(Promise ret, entity result, entity userdata) handler, entity userdata);
15
19void Promise_reject(Promise this);
20
21#define Promise_catch(this, handler, userdata) Promise_catch_(this, Promise_new(), handler, userdata)
22Promise Promise_catch_(Promise this, Promise ret, Promise(Promise ret, entity err, entity userdata) handler, entity userdata);
23
24// utils
25
26#ifndef MENUQC
27
28// TODO: support menu
29Promise Promise_sleep(float n);
30
31#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define entityclass(...)
Definition oo.qh:52
entity result
Definition promise.qc:43
entity err
Definition promise.qc:44
Promise Promise_catch_(Promise this, Promise ret, Promise(Promise ret, entity err, entity userdata) handler, entity userdata)
void Promise_resolve(Promise this)
notify all Promise_then subscribers that this promise has resolved
Definition promise.qc:60
Promise Promise_new_(Promise this)
Definition promise.qc:51
void Promise_reject(Promise this)
notify all Promise_catch subscribers that this promise has rejected
Definition promise.qc:79
Promise Promise_then_(Promise this, Promise ret, Promise(Promise ret, entity result, entity userdata) handler, entity userdata)
Definition promise.qc:180