Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
rootdialog.qh
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1#pragma once
2
3#include "dialog.qh"
5 // still to be customized by user
6 /*
7 ATTRIB(XonoticDialog, closable, bool, true);
8 ATTRIB(XonoticDialog, title, string, _("Form1")); // ;);
9 ATTRIB(XonoticDialog, color, vector, '1 0.5 1');
10 ATTRIB(XonoticDialog, intendedWidth, float, 0);
11 ATTRIB(XonoticDialog, rows, float, 3);
12 ATTRIB(XonoticDialog, columns, float, 2);
13 */
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void showNotify()
virtual void close()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269