Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
rubble.qh
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1#pragma once
2
3#ifdef GAMEQC
4entityclass(Rubble);
5classfield(Rubble).float creationtime;
6
7#ifdef CSQC
10#endif
11
12void LimitedChildrenRubble(IntrusiveList list, string cname, int limit, void(entity) deleteproc, entity parent);
13
15
17
18#endif
entity parent
Definition animhost.qc:7
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
#define IL_NEW()
#define entityclass(...)
Definition oo.qh:52
#define classfield(name)
Definition oo.qh:57
void LimitedChildrenRubble(IntrusiveList list, string cname, int limit, void(entity) deleteproc, entity parent)
Definition rubble.qc:5
IntrusiveList CasingsNGibs
Definition rubble.qh:8
entity ListNewChildRubble(IntrusiveList list, entity child)
Definition rubble.qc:46
entity ReplaceOldListedChildRubble(IntrusiveList list, entity child, entity oldChild)
Definition rubble.qc:39
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:32