Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
campaign.qh
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1#pragma once
2
9
10// this must be included BEFORE campaign_common.h to make this a memory saving
11#define CAMPAIGN_MAX_ENTRIES 2
12
14
15void CampaignPreInit();
16void CampaignPostInit();
18void CampaignPostIntermission(); // must change map
19
20void CampaignLevelWarp(float n);
21
27
bool autocvar_g_campaign
Definition menu.qc:747
int autocvar_g_campaign_skill
Definition campaign.qh:8
void CampaignPostIntermission()
Definition campaign.qc:239
string autocvar__campaign_name
Definition campaign.qh:5
int autocvar__campaign_index
Definition campaign.qh:4
float autocvar_g_campaign_forceteam
Definition campaign.qh:7
bool autocvar__campaign_testrun
Definition campaign.qh:3
bool campaign_bots_may_start
campaign mode: bots shall spawn but wait for the player to spawn before they do anything in other gam...
Definition campaign.qh:26
void CampaignPostInit()
Definition campaign.qc:100
void CampaignLevelWarp(float n)
Definition campaign.qc:261
void CampaignPreInit()
Definition campaign.qc:49
void CampaignPreIntermission()
Definition campaign.qc:167
int Campaign_GetLevelNum()
Definition campaign.qc:44
bool campaign_forcewin
Definition campaign.qh:28