3#define autocvar_g_maplist cvar_string("g_maplist")
10#define autocvar_g_maplist_votable cvar("g_maplist_votable")
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_g_maplist_shuffle
string GameTypeVote_MapInfo_FixName(string m)
bool autocvar_g_maplist_check_waypoints
bool autocvar_sv_vote_gametype
int autocvar_g_maplist_votable_detail
float autocvar_sv_vote_gametype_reduce_time
string autocvar_g_maplist_votable_screenshot_dir
int autocvar_g_maplist_index
int autocvar_g_maplist_mostrecent_count
bool autocvar_g_maplist_sizes_count_maxplayers
float GameTypeVote_Finished(int pos)
float autocvar_sv_vote_gametype_timeout
bool autocvar_g_maplist_votable_suggestions_override_mostrecent
bool GameTypeVote_SetGametype(entity type, string gametype_string, bool call_hooks)
bool autocvar_g_maplist_votable_show_suggester
bool autocvar_g_maplist_ignore_sizes
bool autocvar_sv_vote_gametype_maplist_reset
void MapVote_SendPicture(entity to, int id)
string autocvar_sv_vote_gametype_options
float autocvar_g_maplist_votable_timeout
bool autocvar_g_maplist_votable_suggestions
float GameTypeVote_Start()
bool autocvar_sv_vote_gametype_default_current
int autocvar_g_maplist_votable_reduce_count
bool autocvar_g_maplist_votable_abstain
int autocvar_rescan_pending
int autocvar_sv_vote_gametype_reduce_count
bool autocvar_g_maplist_sizes_count_bots
float mapvote_initialized
float autocvar_g_maplist_votable_reduce_time
int autocvar_sv_vote_gametype_detail
string autocvar_g_maplist_mostrecent
bool autocvar_g_maplist_selectrandom