57void race_setTime(
string map,
float t,
string myuid,
string mynetname,
entity e,
bool showmessage);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool autocvar_g_allow_checkpoints
void race_SendRanking(float pos, float prevpos, float del, float msg)
float race_readTime(string map, float pos)
float race_PreviousCheckpoint(float f)
bool autocvar_g_race_cptimes_onlyself
void race_SendAll(entity player, bool only_rankings)
void race_PreparePlayer(entity this)
float speedaward_alltimebest
void race_SendNextCheckpoint(entity e, float spec)
float race_lowest_place_spawn
void write_recordmarker(entity pl, float tstart, float dt)
void race_SpeedAwardFrame(entity player)
entity race_respawn_spotref
float speedaward_lastupdate
string race_readName(string map, float pos)
float race_NextCheckpoint(float f)
string uid2name(string myuid)
void race_StartCompleting()
float race_movetime_count
float race_respawn_checkpoint
float race_GetFractionalLapCount(entity e)
void race_checkAndWriteName(entity player)
void race_send_speedaward_alltimebest(float msg)
void race_send_speedaward(float msg)
string speedaward_alltimebest_uid
void race_RetractPlayer(entity this)
float race_highest_place_spawn
void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
int autocvar_g_cts_send_rankings_cnt
void race_send_recordtime(float msg)
string race_readUID(string map, float pos)
void race_AbandonRaceCheck(entity p)
void race_send_rankings_cnt(float msg)
float speedaward_lastsent
string speedaward_alltimebest_holder
void race_ClearPlayerRecords(entity player)
void race_ImposePenaltyTime(entity pl, float penalty, string reason)