bool autocvar_hud_shownames
bool autocvar_hud_shownames_self
bool autocvar_hud_shownames_status
float autocvar_hud_shownames_alpha
float autocvar_hud_shownames_crosshairdistance_time
float autocvar_hud_shownames_crosshairdistance
int autocvar_hud_shownames_decolorize
float autocvar_hud_shownames_fontsize
float autocvar_hud_shownames_statusbar_height
float autocvar_hud_shownames_mindistance
float autocvar_hud_shownames_crosshairdistance_antioverlap
bool autocvar_hud_shownames_resize
void Draw_ShowNames_All()
float autocvar_hud_shownames_statusbar_highlight
bool autocvar_hud_shownames_antioverlap
float autocvar_hud_shownames_offset
float autocvar_hud_shownames_aspect
float autocvar_hud_shownames_maxdistance
float autocvar_hud_shownames_antioverlap_minalpha
bool autocvar_hud_shownames_enemies