Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
shownames.qh
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1#pragma once
2
22
23entityclass(ShowNames);
24classfield(ShowNames) .float healthvalue;
25classfield(ShowNames) .float armorvalue;
26classfield(ShowNames) .float sameteam;
27classfield(ShowNames) .float fadedelay;
28classfield(ShowNames) .float pointtime;
29
float pointtime
Definition items.qc:17
#define entityclass(...)
Definition oo.qh:52
#define classfield(name)
Definition oo.qh:57
float armorvalue
Definition resources.qh:10
bool autocvar_hud_shownames
Definition shownames.qh:3
bool autocvar_hud_shownames_self
Definition shownames.qh:8
bool autocvar_hud_shownames_status
Definition shownames.qh:9
float autocvar_hud_shownames_alpha
Definition shownames.qh:15
float autocvar_hud_shownames_crosshairdistance_time
Definition shownames.qh:6
float autocvar_hud_shownames_crosshairdistance
Definition shownames.qh:5
int autocvar_hud_shownames_decolorize
Definition shownames.qh:14
float autocvar_hud_shownames_fontsize
Definition shownames.qh:13
float autocvar_hud_shownames_statusbar_height
Definition shownames.qh:10
float autocvar_hud_shownames_mindistance
Definition shownames.qh:17
float autocvar_hud_shownames_crosshairdistance_antioverlap
Definition shownames.qh:7
bool autocvar_hud_shownames_resize
Definition shownames.qh:16
void Draw_ShowNames_All()
Definition shownames.qc:223
float autocvar_hud_shownames_statusbar_highlight
Definition shownames.qh:11
bool autocvar_hud_shownames_antioverlap
Definition shownames.qh:19
float autocvar_hud_shownames_offset
Definition shownames.qh:21
float autocvar_hud_shownames_aspect
Definition shownames.qh:12
float autocvar_hud_shownames_maxdistance
Definition shownames.qh:18
float autocvar_hud_shownames_antioverlap_minalpha
Definition shownames.qh:20
bool autocvar_hud_shownames_enemies
Definition shownames.qh:4