Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
skin.qh
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#pragma once
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#define SKINBEGIN
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#define SKINVECTOR(name,def) vector SKIN##name = def
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#define SKINFLOAT(name,def) float SKIN##name = def
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//#define SKINSTRING(name,def) const string SKIN##name = def
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#define SKINSTRING(name,def) string SKIN##name = def
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#define SKINEND
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#include "
skin-customizables.inc
"
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#undef SKINEND
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#undef SKINBEGIN
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#undef SKINSTRING
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#undef SKINFLOAT
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#undef SKINVECTOR
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#define SKINBEGIN void Skin_ApplySetting(string key, string _value) { switch(key) {
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#define SKINVECTOR(name,def) case #name: SKIN##name = stov(_value); break
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#define SKINFLOAT(name,def) case #name: SKIN##name = stof(_value); break
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//#define SKINSTRING(name,def) case #name: break
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#define SKINSTRING(name,def) case #name: SKIN##name = strzone(_value); break
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// I know this leaks memory when skin is read multiple times. Screw it.
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#define SKINEND case "": break; case "//": break; default: LOG_TRACE("Invalid key in skin file: ", key); } }
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#include "
skin-customizables.inc
"
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#undef SKINEND
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#undef SKINSTRING
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#undef SKINFLOAT
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#undef SKINVECTOR
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#undef SKINBEGIN
skin-customizables.inc
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skin.qh
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