9AUTOCVAR(g_buffs,
int, -1,
"enable buffs; \\\"-1\\\" = enabled but no auto location or replacing powerups, \\\"1\\\" = enabled and can replace them");
#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_g_buffs_cooldown_activate
bool buff_activetime_updated
int autocvar_g_buffs_random_location_attempts
bool autocvar_g_buffs_pickup_anyway
bool autocvar_g_buffs_replace_available
bool autocvar_g_buffs_effects
bool autocvar_g_buffs_randomize
int autocvar_g_buffs_spawn_count
entity buff_FirstFromFlags(entity actor)
float buff_Available(entity buff)
float autocvar_g_buffs_cooldown_respawn
bool autocvar_g_buffs_random_location
float autocvar_g_buffs_pickup_delay
void buff_RemoveAll(entity actor, int removal_type)
bool autocvar_g_buffs_randomize_teamplay
bool autocvar_g_buffs_replace_powerups
float autocvar_g_buffs_waypoint_distance
bool autocvar_g_buffs_drop
float autocvar_g_buffs_random_lifetime