#define MUTATOR_ONROLLBACK_OR_REMOVE
#define REGISTER_MUTATOR(...)
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
@ ITEM_FLAG_MUTATORBLOCKED
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_DELETE(this)
Delete the list.
Gametype MapInfo_LoadedGametype
float autocvar_g_rm_laser_spread_random
float autocvar_g_instagib_speed_time
float autocvar_g_rm_laser_refire
float autocvar_g_rm_laser_spread
int autocvar_g_instagib_extralives
float autocvar_g_rm_laser_rapid_delay
float autocvar_g_rm_laser_rapid
float autocvar_g_rm_laser_lifetime
float autocvar_g_rm_laser_count
float autocvar_g_rm_radius
float autocvar_g_rm_laser_damage
float autocvar_g_rm_damage
float autocvar_g_rm_laser_speed
float autocvar_g_rm_laser_rapid_refire
float autocvar_g_instagib_invisibility_time
float autocvar_g_rm_force
float autocvar_g_rm_laser_radius
IntrusiveList g_instagib_items
float autocvar_g_rm_laser_force
float autocvar_g_rm_edgedamage
float autocvar_g_rm_laser