10#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
#define REGISTER_MUTATOR(...)
const int SFL_LOWER_IS_BETTER
Lower scores are better (e.g.
const int SFL_RANK
Display as a rank (with st, nd, rd, th suffix)
const int SFL_ALLOW_HIDE
Allow a column to be hidden (do not automatically add it even if it is a sorting key)
const int SFL_SORT_PRIO_SECONDARY
Scoring priority (NOTE: PRIMARY is used for fraglimit) NOTE: SFL_SORT_PRIO_SECONDARY value must be lo...
const int SFL_SORT_PRIO_PRIMARY
string autocvar_g_lms_weaponarena
#define autocvar_g_lms_lives_override
void GameRules_limit_score(int limit)
void GameRules_limit_lead(int limit)
#define GameRules_score_enabled(value)
#define GameRules_scoring(teams, spprio, stprio, fields)