Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
swamp.qh
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#pragma once
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#ifdef SVQC
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IntrusiveList
g_swamped
;
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STATIC_INIT
(
g_swamped
) {
g_swamped
=
IL_NEW
(); }
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.entity
swampslug
;
// Uses this to release from swamp ("untouch" fix)
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.float
swamp_interval
;
//Hurt players in swamp with this interval
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.float
swamp_slowdown
;
//Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
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#endif
IntrusiveList
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
Definition
intrusivelist.qh:27
IL_NEW
#define IL_NEW()
Definition
intrusivelist.qh:42
STATIC_INIT
#define STATIC_INIT(func)
during worldspawn
Definition
static.qh:32
swamp_slowdown
float swamp_slowdown
Definition
swamp.qh:10
swampslug
entity swampslug
Definition
swamp.qh:7
swamp_interval
float swamp_interval
Definition
swamp.qh:9
g_swamped
IntrusiveList g_swamped
Definition
swamp.qh:4
common
mapobjects
trigger
swamp.qh
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