Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sys-pre.qh
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1#pragma once
2
3#define IT_SHOTGUN _IT_SHOTGUN /* BIT(0) */
4#define IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN /* BIT(1) */
5#define IT_NAILGUN _IT_NAILGUN /* BIT(2) */
6#define IT_SUPER_NAILGUN _IT_SUPER_NAILGUN /* BIT(3) */
7#define IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER /* BIT(4) */
8#define IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER /* BIT(5) */
9#define IT_LIGHTNING _IT_LIGHTNING /* BIT(6) */
10#define IT_EXTRA_WEAPON _IT_EXTRA_WEAPON /* BIT(7) */
11#define IT_SHELLS _IT_SHELLS /* BIT(8) */
12#define IT_NAILS _IT_NAILS /* BIT(9) */
13#define IT_ROCKETS _IT_ROCKETS /* BIT(10) */
14#define IT_CELLS _IT_CELLS /* BIT(11) */
15#define IT_AXE _IT_AXE /* BIT(12) */
16#define IT_ARMOR1 _IT_ARMOR1 /* BIT(13) */
17#define IT_ARMOR2 _IT_ARMOR2 /* BIT(14) */
18#define IT_ARMOR3 _IT_ARMOR3 /* BIT(15) */
19#define IT_SUPERHEALTH _IT_SUPERHEALTH /* BIT(16) */
20#define IT_KEY1 _IT_KEY1 /* BIT(17) */
21#define IT_KEY2 _IT_KEY2 /* BIT(18) */
22// FIXME: special meaning when used in client items stat
23#define IT_INVISIBILITY _IT_INVISIBILITY /* BIT(19) */
24#define IT_INVULNERABILITY _IT_INVULNERABILITY /* BIT(20) */
25#define IT_SUIT _IT_SUIT /* BIT(21) */
26#define IT_QUAD _IT_QUAD /* BIT(22) */
27
28#define STATE_TOP _STATE_TOP /* 0 */
29#define STATE_BOTTOM _STATE_BOTTOM /* 1 */
30#define STATE_UP _STATE_UP /* 2 */
31#define STATE_DOWN _STATE_DOWN /* 3 */
32
33#pragma noref 1