Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sys-pre.qh
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#pragma once
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#define IT_SHOTGUN _IT_SHOTGUN
/* BIT(0) */
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#define IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN
/* BIT(1) */
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#define IT_NAILGUN _IT_NAILGUN
/* BIT(2) */
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#define IT_SUPER_NAILGUN _IT_SUPER_NAILGUN
/* BIT(3) */
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#define IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER
/* BIT(4) */
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#define IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER
/* BIT(5) */
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#define IT_LIGHTNING _IT_LIGHTNING
/* BIT(6) */
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#define IT_EXTRA_WEAPON _IT_EXTRA_WEAPON
/* BIT(7) */
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#define IT_SHELLS _IT_SHELLS
/* BIT(8) */
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#define IT_NAILS _IT_NAILS
/* BIT(9) */
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#define IT_ROCKETS _IT_ROCKETS
/* BIT(10) */
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#define IT_CELLS _IT_CELLS
/* BIT(11) */
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#define IT_AXE _IT_AXE
/* BIT(12) */
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#define IT_ARMOR1 _IT_ARMOR1
/* BIT(13) */
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#define IT_ARMOR2 _IT_ARMOR2
/* BIT(14) */
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#define IT_ARMOR3 _IT_ARMOR3
/* BIT(15) */
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#define IT_SUPERHEALTH _IT_SUPERHEALTH
/* BIT(16) */
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#define IT_KEY1 _IT_KEY1
/* BIT(17) */
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#define IT_KEY2 _IT_KEY2
/* BIT(18) */
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// FIXME: special meaning when used in client items stat
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#define IT_INVISIBILITY _IT_INVISIBILITY
/* BIT(19) */
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#define IT_INVULNERABILITY _IT_INVULNERABILITY
/* BIT(20) */
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#define IT_SUIT _IT_SUIT
/* BIT(21) */
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#define IT_QUAD _IT_QUAD
/* BIT(22) */
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#define STATE_TOP _STATE_TOP
/* 0 */
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#define STATE_BOTTOM _STATE_BOTTOM
/* 1 */
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#define STATE_UP _STATE_UP
/* 2 */
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#define STATE_DOWN _STATE_DOWN
/* 3 */
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#pragma noref 1
server
sys-pre.qh
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