| ID | Category | Title | Creator | Status | Result |
|---|---|---|---|---|---|
| 105 | legacy | Assign a 'nopicmip' shader key to every grate texture. (QuakeLive does that, for example). The purpose of this is to prevent some minor bugs (such as them getting invisible with picmip+no texture comression) as well as preventing some grey *mostly* opaque surfaces | Debugger | PASSED | 10:0(3 abstained, 0 didn't vote) |
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