Team Votes(#105)

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ID Category Title Creator Status Result
105legacyAssign a 'nopicmip' shader key to every grate texture. (QuakeLive does that, for example). The purpose of this is to prevent some minor bugs (such as them getting invisible with picmip+no texture comression) as well as preventing some grey *mostly* opaque surfacesDebuggerPASSED10:0(3 abstained, 0 didn't vote)
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User Decision Comment
divVerentYESbut do NOT use nomipmap
MrBougoABSTAIN
CuBe0wLYES
DebuggerYES
FruitieXYES
kuniuYES
MarioYES
matthiaskrgrABSTAIN
MirioYES
packerYES
s1lenceYES
SamualABSTAINPlease do note, this could also have undesirable effects... I would personally dislike this inconsistency for grate textures, and would much prefer a slightly transparent texture, but I don't use picmip because it's ugly anyway
zykureYES