ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
117 | legacy | Explain why bringing Xonotic to Steam is problematic in a blog bost (hot topic since MONTHS everywhere). Explain it's not Steam itself, but the SteamWorks API that'd force us to drop Xonstat (which is out of the question) | CuBe0wL | PASSED | 12:0(1 abstained, 0 didn't vote) |
-
User | Decision | Comment |
---|---|---|
divVerent | YES | In the post, also add that we probably COULD bring it to steam under the condition that there will be no SteamWorks integration. Poll the community whether that would be a good idea then. Also, this doesn't mean we can instantly do it, these platforms tend to be insane in some ways... this may require a volunteer from the community. |
MrBougo | YES | It's *also* steam. We do not know the legal terms (or do we?). It's also a risky move if we do not know whether are ready to accept this kind of crowd (size and personality). |
bitbomb | YES | |
CuBe0wL | YES | also we have to explain greenlight takes hell lot of time, and for obvious reasons we don't want to rush even introducing a beta to it. maybe, like MAYBEEEEE we can start the greenlight procedue the last release before 1.0, but state no release date, nor version number. |
Debugger | YES | |
FruitieX | YES | |
kuniu | YES | |
Mario | ABSTAIN | |
matthiaskrgr | YES | |
Mirio | YES | |
packer | YES | |
Samual | YES | MAKE SURE YOU CONSULT ME WHEN ACTUALLY WRITING THIS. You people seem to have quite a bit of your information incorrect here... |
zykure | YES | Sounds good, someone has to do it though ;) |