ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
194 | legacy | Replace map specific "void falling" hacks (like deceleration) by a generic "blackout" system. Can e.g. cause the player to continue moving even into skybox, fade out, etc. | divVerent | PASSED | 6:0(3 abstained, 12 didn't vote) |
-
User | Decision | Comment |
---|---|---|
divVerent | YES | Implementation idea: trigger_hurt shall get a field for deathtype. DEATH_VOID gets blackout logic. trigger_void gets added that is trigger_hurt with deathtype defaulted to DEATH_VOID for convenience. Maps get fixed. |
MrBougo | ABSTAIN | |
Nitroxis | YES | |
terencehill | YES | |
Archer | NONE | (auto-abstain due to inactivity) |
bitbomb | NONE | (auto-abstain due to inactivity) |
detrate | NONE | (auto-abstain due to inactivity) |
FruitieX | NONE | (auto-abstain due to inactivity) |
GATTS | NONE | (auto-abstain due to inactivity) |
IDWMaster | NONE | (auto-abstain due to inactivity) |
JH0nny | NONE | (auto-abstain due to inactivity) |
Mario | YES | |
matthiaskrgr | ABSTAIN | |
Mirio | YES | |
s1lence | NONE | (auto-abstain due to inactivity) |
Samual | YES | |
sev | NONE | (auto-abstain due to inactivity) |
Soelen | NONE | (auto-abstain due to inactivity) |
Sydes | NONE | (auto-abstain due to inactivity) |
theShadow | NONE | (auto-abstain due to inactivity) |
zykure | ABSTAIN |