Team Votes(#194)

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ID Category Title Creator Status Result
194legacyReplace map specific "void falling" hacks (like deceleration) by a generic "blackout" system. Can e.g. cause the player to continue moving even into skybox, fade out, etc.divVerentPASSED6:0(3 abstained, 12 didn't vote)
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User Decision Comment
divVerentYESImplementation idea: trigger_hurt shall get a field for deathtype. DEATH_VOID gets blackout logic. trigger_void gets added that is trigger_hurt with deathtype defaulted to DEATH_VOID for convenience. Maps get fixed.
MrBougoABSTAIN
NitroxisYES
terencehillYES
ArcherNONE(auto-abstain due to inactivity)
bitbombNONE(auto-abstain due to inactivity)
detrateNONE(auto-abstain due to inactivity)
FruitieXNONE(auto-abstain due to inactivity)
GATTSNONE(auto-abstain due to inactivity)
IDWMasterNONE(auto-abstain due to inactivity)
JH0nnyNONE(auto-abstain due to inactivity)
MarioYES
matthiaskrgrABSTAIN
MirioYES
s1lenceNONE(auto-abstain due to inactivity)
SamualYES
sevNONE(auto-abstain due to inactivity)
SoelenNONE(auto-abstain due to inactivity)
SydesNONE(auto-abstain due to inactivity)
theShadowNONE(auto-abstain due to inactivity)
zykureABSTAIN