Team Votes(#203)

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ID Category Title Creator Status Result
203legacyAdjust darkzone lighting/color so that it is actually dark, using this new color scheme (also sRGB): http://i.imgur.com/InrCyIG.jpg -- mockup/poc package here: http://filebin.ca/18ekbznJKFR9/darkzone.pk3SamualVETOEDtotally hate this. Not just because of it's looks (which is also incorrect just look at the pipes, they should illuminate the walls with a red light), but I don't think recoloring lightmaps is the way we should approach certain lighting effects. Also, Darkzone (The Dark Zone btw.) doesn't really have anything to do with being dark, as the original map wasn't dark either. It was only there for the "dark gothic" theme (by CuBe0wL)
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User Decision Comment
AntibodyNONE(auto-abstain due to inactivity)
HalogeneYESMaking darkzone actually dark(er) seems logical to me - just make sure the lighting is consistent (but I'm confident it will turn out good). Also it should not be TOO dark, so you can actually see the map details. WTF "I would veto if this fails", rly.
ArcherNONE(auto-abstain due to inactivity)
bitbombNONE(auto-abstain due to inactivity)
CuBe0wLNONEVETOED
detrateNONE(auto-abstain due to inactivity)
FruitieXNONE(auto-abstain due to inactivity)
GATTSNONE(auto-abstain due to inactivity)
IDWMasterNONE(auto-abstain due to inactivity)
JH0nnyNONE(auto-abstain due to inactivity)
MarioABSTAIN
MirioYES
s1lenceNONE(auto-abstain due to inactivity)
SamualYESI would veto if this fails btw, strongly in favor of this style of lighting for darkzone. Note that this was done with a script applied to lightmaps, and it is adjustable/could be changed a bit when done the proper way.
sevNONE(auto-abstain due to inactivity)
SoelenNONE(auto-abstain due to inactivity)
SydesNONE(auto-abstain due to inactivity)
zykureYESIMHO that is a little too dark, but I like the idea a lot.